Recall Starters
1. The recall starters will be in 5 designated spots.
Recall Starter #1: Will be on a tower on the East side
of the starting line.
Recall Starter #2: Will be on a tower on the West side
of the starting line.
Recall Starter #3: Will be on a tower on the East side
of the straightaway 100 meters from the starting line.
Recall Starter #4: Will be on a tower on the West side
of the straightaway 100 meters from the starting line.
Recall Starter #5: Will have flags and be in the middle
of the straightaway 200 meters from the Starting line.
2. The Recall is indicated with the Starter or Recall Starters firing
the pistol and the Starter and #5 Recall Starter waving the red flag up
and down vigorously. If a runner falls within the first 100 meters due
to contact with another runner, the race shall be recalled by a shot. Competitors
shall be disqualified for a second false start.
Head Clerk (Channel 3) and Assistant Clerks
1. Maintain the meet schedule
2. Place teams and individuals in their proper boxes.
3. Enforce competitors’ uniform, number, shoes and logo rules at check-in
4. Make sure each competitor has the chip fastened to the shoelaces
of each shoe
5. Be in contact with the finish line Coordinator and the Finish Building
Computer Operator to assure a proper Start.
Uniform Rule
1. School issued;
2. Singlets shall be identical;
3. Pants may be of any length but must have identical color and
4. Visible undergarments must be of an identical solid color.
5. The uniform must be clean and of a material and design so as not
to be objectionable. Bare midriff tops are not acceptable. (Note:
the uniform top must meet or hang below the waistband when the competitor
is standing) Uniforms must allow for competitors numbers to be placed above
the waist (front and back) and for the hip numbers to be placed on the
hip, not on the leg or thigh. Uniforms must not obscure hip numbers.
An Institution’s official uniform and all other items of apparel that are
worn by student-athletes in competition may bear a single manufacturer’s
or distributor’s normal trademark, not to exceed 2 _ square inches, including
any additional material (e.g., patch) surrounding the normal trademark
or logo. The logo or trademark must be contained within a four-sided
geometrical figure. In addition, an institution’s official uniform
cannot bear a design element similar to the manufacturer’s that is in addition
to another logo or that is contrary to the size restriction. A competitor
is limited to wearing apparel items that include only the logo of an apparel
manufacturer. The athlete may not wear apparel that identifies any
other entity, other than their institution. These restrictions apply
to all apparel worn by the athletes during the conduct of competition,
including premeet or postmeet activities.
Announcer (Channel 4)
1. Inform the competitors and spectators of special information related
to the course and meet procedures.
2. Call the runners to the start.
3. Inform the spectators of the name, position and time of the leading
runners during the progress of the race at each K mark or mile mark.
4. Announce the leading two or three runners as they approach the finish.
5. Announce the unofficial scores and follow up with the official scores
if ascertained in a reasonable time.
6. Assist with the presentation of awards.
Jury of Appeals
1. In the case of an appeal of a protest decision, you will discuss
the protest, review video and make a decision based on NCAA rules.
Head Umpire and Umpires
1. Observe the conduct and the course of the runners during the race;
2. Keep spectators off the actual running course and behind all fencing;
3. Prevent spectators from cutting across the course or entering a
fence opening if it might impede a runner’s progress.
4. Record the numbers of the competitors who are in violation of the
rules and report all violations to the meet referee
(Phil Henson); The referee will make all decisions on any violations.
Reasons for Disqualification
1. Gains an advantage by failing to complete the prescribed course
that is defined by a legal marking system;
2. Jostles, cuts across or obstructs another competitor so as to impede
the other runner’s progress. Direct contact is not necessary; any
action that causes another runner to break stride or lose momentum is grounds
for disqualification;
3. Veers to the right or to the left so as to impede a challenging
runner or forces the challenging runner to run a greater distance;
4. Tries to force a way between two leading runners and makes direct
contact so as to impede the progress of either;
5. Commits a flagrant foul or;
6. Is unduly aided by a coach, teammate not in the race or a non-competitor
associated with the team.
Umpire 1: Inner Loop 3 at entrance
All Races - Close off Loop 3 first time around, Open Loop 3 second
time around
Umpire 2: Inner Loop 2 at entrance
6K Race - Close off Loop 2 for entire race (2 times around)
8K Race - Open up Loop 2 the first time around Close off Loop 2 the
second time
Umpire 3: Inner Loop 1 at entrance
6K Race - Close off Loop 1 for entire race (2 times around)
8K Race - Open up Loop 1 the first time around Close off Loop 2 the
second time
Umpire 4: Inner Loop 1 SW turn
All Races - Make sure runners don’t cross over to Loop 1
Umpire 5: Opening 1 on West Side Straightaway Fence ? First
Opening nearest to Finish
All Races - Follow regular Umpire’s Duties, Allow people to enter and
exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Umpire 6: Opening 2 on West Side Straightaway Fence ? Second
Opening from Finish
All Races - Follow regular Umpire’s Duties, Allow people to enter and
exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Umpire 7: Opening 3 on West Side Straightaway Fence ? Third Opening
from Finish
All Races - Follow Umpire’s Duties, Allow people to enter and exit
the opening only while runners are not using that part of course. Close
off opening once any runner runs down straightaway and keep closed until
the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Umpire 8: Opening 4 on West Side Straightaway Fence ? Fourth
Opening from Finish
All Races - Follow regular Umpire’s Duties, Allow people to enter and
exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Umpire 9: Opening 5 on West Side Straightaway Fence ? Fifth
Opening from Finish nearest to start
All Races - Follow regular Umpire’s Duties, Allow people to enter and
exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Umpire 10: Opening 5 East Side Straightaway Fence ? Second
Opening on NE side of Double Gates
All Races - Follow regular Umpire’s Duties, Allow people to enter and
exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Umpire 11: Straightaway Hill -- 200 M South of chute
All Races - Follow regular Umpire’s Duties
Umpire 12: Near 1K
All Races - Follow regular Umpire’s Duties
Umpire 13: West Outer Course just South of 1 mile mark
All Races - Follow regular Umpire’s Duties
Umpire 14: West Outer Course between 1 mile mark and North
curve
All Races - Follow regular Umpire’s Duties
Umpire 15: Between Loop 2 and 3
6K Race - Loop 2 will not be used in this race,
so watch South curve of loop 3.
8K Race - The runners go through Loop 2 first time around only &
loop 3 the second time.
Umpire 16: East side of Loop 2 after 4K
6K Race - Loop 2 will not be used in this race, so move to Loop
3 just before South Curve
8K Race - The runners will go through Loop 2 the first time around
only
Umpire 17: Inner Loop 2- SW curve near chute
6K Race - The runners will not use this loop, so fill in on the East
straightaway just past finish
8K Race - The runners will go through your spot the first time around
only
Umpire 18: Inner Loop 2 - SW turn
6K Race - The runners will not use this loop, so fill in across from
the exit of Loop 1
8K Race - The runners will go through your spot the first time around
only
Umpire 19: Inner Loop 1 at Exit
6K Race - Close off Loop 1 for entire race (2 times around)
8K Race - Open up Loop 1 the first time around Close off Loop 1 the
second time
Umpire 20: First Turn on South end of Straightaway before
1K
All Races - Follow regular Umpire’s Duties
Umpire 21: Second Turn on SW end of Outer Course after 1K
All Races - Follow regular Umpire’s Duties
Umpire 22: NW Turn on Outer Course before North Curve
All Races - Follow regular Umpire’s Duties
Umpire 23: NW Turn on Course after North Curve
All Races - Follow regular Umpire’s Duties
Umpire 24: Inner Loop 1 at entrance
6K Race - Close off Loop 1 for entire race (2 times around)
8K Race - Open up Loop 1 the first
time around Close off Loop 1 the second time
Umpire 25: Inner Loop 1 South most turn
6K Race - The runners won’t use this
loop, so fill in at W. Outer Course after 1 mi
8K Race - The runners will go through your spot the first time around only
Umpire 26: Outer Course between loop 1 and Loop 2
All Races - Follow regular Umpire=s Duties
Umpire 27: Inner Loop 2 Between Entrance and Exit
6K Race - Close off Loop 2 for entire race (2 times around)
8K Race - Open up Loop 2 the first time around and close it up the
second time
Umpire 28: Inner Loop 1, SE end
6K Race - Loop 1 will not be used in this race, so move to South Outer
Course just past the 1K
8K Race - The runners will go through your spot the first time around
only
Umpire 29: Inner Loop 2, West of 4K
6K Race - Loop 2 not used, so move to N. Outer Course Between Loop
3 Entrance and Exit
8K Race - The runners will go through your spot the first time around
only
Umpire 30: North Outer Course Across from Loop 2
Exit
6K Race - Close off Loop 2 for entire race (2 times around)
8K Race - Open up Loop 2 the first time around and close it up the
second time
Umpire 31: Inner Loop 3 Between Entrance and Exit
All Races - Close off Loop 3 first time around, Open Loop 3 second
time around
Umpire 32: South Curve Loop 3
All Races ? They will go through your loop the second
time around only
Umpire 33: NE Outer Course Across from Loop 3 Exit
All Races - Close off Loop 3 first time around, Open Loop 3 second
time around
Umpire 34: NE Outer Course, Last Curve before straightaway
All Races - Follow regular Umpire=s Duties
Head Marshall (Channel 3) and Marshalls
1. Keep spectators off the actual running course and behind all fencing;
2. Prevent spectators from cutting across the course or entering a
fence opening if it might impede a runner’s progress.
Marshall 1: Opening 1 on East Side Straightaway Fence ? South
most First Opening across from Finish Building
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 2: Opening 2 on East Side Straightaway Fence ? Second
South most Opening across from Finish Building
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 3: Opening 3 on East Side Straightaway Fence ? First
Opening North of Dedication Stone
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 4: Opening 4 on East Side Straightaway Fence ? First
Opening North of Double Gates
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 5: Opening 6 on East Side Straightaway Fence ? Third
Opening North of Double Gates
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 6: Opening 7 on East Side Straightaway Fence ? Fourth
Opening South of Start
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 7: Opening 8 on East Side Straightaway Fence ? Second
Opening South of Start
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 8: Opening 9 on East Side Straightaway Fence ? First
Opening South of Start
All Races - Follow regular Marshall’s Duties, Allow people to enter
and exit the opening only while runners are not using that part of course.
Close off opening once any runner runs down straightaway and keep closed
until the final runner passes the straightaway or finishes. Direct Straightaway
Crowd Control in removal of spectators on the course.
Marshall 9: Inner Loop 2 exit
6K Race - Close off Loop 2 for entire race (2 times around)
8K Race - Open up Loop 2 the first time around Close off Loop 2 the
second time
Marshall 10: Inner Loop 3 exit
All Races - Close off Loop 3 first time around, Open Loop 3 second
time around
Marshall 11: Inner Loop 1, straight West of Finish
6K Race - Loop 1 not be used, so move to N. Outer Course across
Loop 3 Entrance
8K Race - The runners will go through your spot the first time around
only
Marshall 12: Inner Loop 3, Between Entrance and South Curve
All Races ? They will go through your loop the second
time around only
Marshall 13: SW Outer Course, just after SW curve
All Races - Follow regular Marshall’s Duties
Marshall 14: Inner Loop 1 between SW curve and entrance
6K Race ? Loop 1 not used, so fill in at West Outer Course just before
1mile mark
8K Race - The runners will go through your spot the first time around
only
Marshall 15: SE Outer Course just before first curve
All Races - Follow regular Marshall’s Duties
Marshall 16: SE Outer Course 200 meters before first curve
All Races - Follow regular Marshall’s Duties
Marshall 17: East Straightaway 100 meters past Finish
All Races - Follow regular Marshall’s Duties
Marshall 18: Inner Loop 1, 100 meters North of South Curve
6K Race - Loop 1 will not be used in this race, so move straight West
to Outer Course
8K Race - The runners will go through your spot the first time around
only
Marshall 19: West Outer Course at 1 mile mark
All Races - Follow regular Marshall’s Duties
Marshall 20: Inner Loop 2; just before SW Curve
6K Race - Loop 2 not used in this race, so move to Outer Course just
after NW Curve
8K Race - The runners will go through your spot the first time around
only
Marshall 21: West Outer Course; 100 meters from NW Curve
All Races - Follow regular Marshall’s Duties
Marshall 22: Inner Loop 1, Just past loop entrance
6K Race - Loop 1 not used, so move to West Outer Course just past 1
mile mark
8K Race - The runners will go through your spot the first time around
only
Marshall 23: Inner Loop 1 between SW curve and entrance
6K Race ? Loop 1 not used, so fill in at West Outer Course just before
NW Curve
8K Race - The runners will go through your spot the first time around
only
Marshall 24: Inner Loop 1 between SW curve and exit
6K Race ? Loop 1 not used, so fill in at W. Outer Course between SW
curve and 1 mi mark
8K Race - The runners will go through your spot the first time around
only
Marshall 25: Outer Course, NW curve after 1 mile mark
All Races - Follow regular Marshall’s Duties
Marshall 26: Inner Loop 1 just before exit
6K Race ? Loop 1 not used, so fill in at N. Outer Course between Loop
2 and Loop 3
8K Race - The runners will go through your spot the first time around
only
Marshall 27: Inner Loop 2; just after Entrance
6K Race - Loop 2 not used, so move straight W. to Outer Course between
Loop 1 & Loop 2
8K Race - The runners will go through your spot the first time around
only
Marshall 28: West Outer Course; 200 meters from NW Curve
All Races - Follow regular Marshall’s Duties
Marshall 29: Inner Loop 2; Between NW and SE Curve
6K Race - Loop 2 not used, so move to East Straightaway just after
2 mile mark
8K Race - The runners will go through your spot the first time around
only
Marshall 30: Inner Loop 2; just before Exit
6K Race - Loop 2 not used in this race, so move to Inner Loop 3 just
before Exit
8K Race - The runners will go through your spot the first time around
only
Marshall 31: North Outer Course, Between Loop 2 and Loop 3
All Races - Follow regular Marshall’s Duties
Marshall 32: Inner Loop 1, 200 meters before exit
6K Race ? Loop 1 not used, so fill in at North Outer Course across
from Loop 2 Entrance
8K Race - The runners will go through your spot the first time around
only
Marshall 33: Inner Loop 3, Between South Curve and Exit
All Races ? They will go through your loop the second
time around only
Marshall 34: Double Gates on East Side Straightaway Fence
All Races - Follow regular Marshall’s Duties, Keep Gates closed during
entire race, only allow ambulances or Authorized meet personal through.
Watch that parking allows a clear route out from fencing.
Split Readers
1. You will start your watch with the start of each race for K and
mile marks.
2. You will then set the clock at the first K mark if one is designated
for you or go to the Mile mark you are responsible for and read, in a loud
voice, the time as every runner goes past you.
3. If you are responsible for another K mark or mile mark in that race,
after the last runner passes, you will then move the clock if you are designated
one or mover to that K mark or mile mark and repeat the process.
4. You will do this for each race. Note: K Marks and Mile marks may
be different in each race.
Split Reader 1: Follow Split Reader procedures for the following
races
6K Race - Read at the 1K mark the first time around only
8K Race - Read at the 1K mark the first time around, then the 6K mark
the second time
Split Reader 2: Follow Split Reader procedures for the following
races
6K Race - Read at the 2K mark the first time around only
8K Race - Read at the 2K mark the first time around only
Split Reader 3: Follow Split Reader procedures for the following
races
6K Race - Read at the 4K mark the second time around only
8K Race - Read at the 3K mark the first time around only
Split Reader 4: Follow Split Reader procedures for the following
races
6K Race - Read at the 5K mark the second time around only
8K Race - Read at the 4K mark the first time around, then the 7K mark
the second time
Split Reader 5: Follow Split Reader procedures for the following
races
6K Race - Read at the 3K mark the first time around only, then work
crowd control
8K Race - Read at the 5K mark the first time around only, then work
crowd control
Split Reader 6: Follow Split Reader procedures for the following
races
6K Race - Read at the 1 Mile mark the first time around only
8K Race - Read at the1 Mile mark the first time around, then the 4
Mile mark the second time
Split Reader 7: Follow Split Reader procedures for the following
races
6K Race - Read at the 3 Mile mark the Second time around only
8K Race - Read at the2 Mile mark the first time around only
Split Reader 8: Follow Split Reader procedures for the following
races
6K Race - Read at the 2 Mile mark the Second time around only
8K Race - Read at the3 Mile mark at the start of the second time around
only
Walkie-Talkie (Channel 4) and Spotters Personal (Channel 4)
1. You will be given a walkie-talkie with a designated frequency channel.
For this meet Channel 4
2. For each collegiate race you will go to the first K or mile mark
you are responsible for. (Each mile mark will be painted on the ground
and all K marks and some mile marks will be designated also with a post.)
3. You will radio in to the Spotter, the numbers and teams of the top
3 leaders at your designated K or mile mark.
4. If you are responsible for another K or mile mark in that race,
you will then move to that mile mark and repeat the process.
5. You will do this for each race. Note: K and mile marks may be different
in every race.
6. Spotters will help walkie-talkie personal and look up the
names of the athlete’s numbers they were given and relay this information
to the announcer.
Walkie-Talkie 1: Follow Walkie-Talkie procedures for the following
races
6K Races - Spot leaders at the 1 mile mark the first time around only
8K Race - Spot at the 1 mi mark first time around, then the 4 mile
mark the second time
Walkie-Talkie 2: Follow Walkie-Talkie procedures for the following
races
6K Race - Spot leaders at the 3 Mile the second time around only
8K Race - Spot at the 2 mile mark the first time around only
Walkie-Talkie 3: Follow Walkie-Talkie procedures for the following
races
6K Race - Spot leaders at the 2 mile mark the second time around only
8K Race - Spot at the 3 mile mark at the start of the second time around
only
#1 Front-Right-Side Lead Cart Driver and Spotter
1. You will lead the runners through right side of the course. Keep
far enough ahead of the runners and the Back-Right-Side Lead Cart so as
not to impede and close to the inner right edge to keep spectators back.
2. If 1-3 front-runners get out well ahead of the rest of the runners,
you will lead the front-runners on the Right side only.
#2 Front-Left-Side Lead Cart Driver
1. You will lead the runners through the left side of the course. Keep
far enough ahead of the runners and the Back-Left-Side Lead Cart so as
not to impede and close to the inner left edge to keep spectators back.
2. If 1-3 front-runners get out well ahead of the rest of the runners,
you will lead the front-runners on the Right side only.
#3 Back-Right-Side Lead Cart Driver and Spotter
1. You will lead the runners through right side of the course. Keep
far enough ahead of the runners and behind the Front-Right- Side Lead Cart
so as not to impede and close to the inner right edge to keep spectators
back.
2. If 1-3 front runners get out well ahead of the rest of the runners,
you will drop back on the outside of the course and wait to lead the rest
of the runners on the Right side.
3. If you drop back, with binoculars, the spotter will keep track of
the rest of the pack and radio their numbers or names and splits into the
announcer’s spotter at the K marks and Mile marks
#4 Back-Left-Side Lead Cart Driver
1. You will lead the runners through the left side of the course. Keep
far enough ahead of the runners and behind the Front-Left- Side Lead Cart
so as not to impede and close to the inner left edge to keep spectators
back.
2. If 1-3 front runners get out well ahead of the rest of the runners,
you will drop back on the outside of the course and wait to lead the rest
of the runners on the Left side.
#5 Tail Cart Driver
1. You will follow the last runner through the race so as to signify
the end of the racers.
2. You do not stop for any injured athletes; the trainer’s carts will
take care of them.
Sweat Basket Gatherers and Transporters
1. You place plastic bags in each designated baskets for each Box so
the runners can put their warm-ups in.
2. When the athletes are finished, you will place mark the bags with
the box number and place them in your designated truck to be transported
to the finish line.
3. You will then take the bags out of the truck and place the bags
in the open finish area in the designated basket that matches the Box the
baskets were placed at.
4. You will then go back to the start and place bags in the corresponding
baskets for each box with for the next race.
5. At the end of each race you will move to crowd control at
the finish line.
Head Finish Line Coordinator (Channel 3)
1. You will maintain contact with the Clerk and the Finish Building
and let them know when the finish line crews are ready for the Start. You
will also direct athletes across the chip 3K and 5K mat as they start their
second time around the course. You will also direct athletes across
the chip finish line mat.
Sprint 8 Timers
1. You will start the sprint 8 machine at the start of each collegiate
race.
2. You will then depress the timer each time a runner finishes.
3. You will then supply the information gathered by the timer to the
Finish Results Coordinator in the press box.
Chip Retriever Personnel
1. You will be positioned so that no runner may exit until they return
two chips each.
2. You will retrieve the two chips, place the two chips in the chip
container and allow the runner to exit into the open finish area.
#1 Emergency Chip Retriever Personnel
1. You will stand just beyond the finish area on the side so as not
to impede the flow of exiting runners.
2. If a runner goes down and has to be taken out by the trainers, you
will follow that runner and when it is appropriate (without impeding any
medical attention by the trainers) you will retrieve the two chips from
their shoelaces.
3. You will then place the two chips in the chip container and return
to your original spot.
#2 Emergency Chip Retriever Personnel
1. You will ride with the two Tail Cart Drivers.
2. If a runner goes down and has to be taken out by the trainers or
you see a runner exit the race before finishing, you will follow that runner
and when it is appropriate (without impeding any medical attention by the
trainers) you will retrieve the two chips from their shoelaces.
3. You will then place the two chips in the chip container.
Finish Line Chute Crew
1. You will keep all finished athletes moving readily passed the chip
finish line mats.
2. If an athlete goes down after the finish, you will grab them and
place them on either side of the open chute area so as to keep them from
blocking the flow of finishing athletes coming across the chip finish line
mat.
Finish Line Chute Pushers/Clock Operators
1. You will start the clocks at the beginning of each race and let
it run until the last runner has finished.
2. You will be in the open chute past the finish mats. You will
keep all finished athletes moving readily into the open chute area.
You will also make sure that they spread out and don’t move in a single
file line.
3. If an athlete goes down in the open chute area, a trainer will attend
to them there. You will stand in front of the downed athlete and
make sure the athletes move readily around the downed athlete.
Video Operators
1. You will set up the videos to record the finish from the designated
viewpoints for all finishers in the collegiate races.
Crowd Control on Straightaway
Finish Crowd Control:
1. At the finish, with ropes, you will form a wall on the SE side of
the finish from the NW gates across the course to East straightaway fence.
You will keep spectators from being on the straightaway course at the finish.
Straightaway Crowd Control
1. While the runners are going through the straightaway, you will be
along the fence and not allow spectators to jump the fence.
2. After the runners are past, spectators are allowed to cut across
the straightaway to the other side of the West fence. Under the direction
of your fence opening Umpire or Marshall, you will run out on the straightaway
and inform spectators that they have to go to the outside of the fence
on one side or the other. They can NOT remain on the course
3. At the finish, spectators are NOT allowed to cut across the straightaway
to the other side of the West fence. Under the direction of your
fence opening Umpire or Marshall, you will run out on the straightaway
and inform spectators that they have to go to the outside of the fence
on which ever side is closer. They may NOT be on the straightaway.
Straightaway Crowd Control 1: Opening 1 West Side Straightaway Fence
? First Opening nearest to Finish
All Races - Follow regular Straightaway Crowd Control duties.
Straightaway Crowd Control 2: Opening 2 West Side Straightaway Fence
? Second Opening from Finish
All Races - Follow regular Straightaway Crowd Control duties.
Straightaway Crowd Control 3: Opening 3 on West Side Straightaway Fence
? Third Opening from Finish
All Races - Follow regular Straightaway Crowd Control duties.
Straightaway Crowd Control 4: Opening 4 West Side Straightaway Fence
? Fourth Opening from Finish
All Races - Follow regular Straightaway Crowd Control duties.
Straightaway Crowd Control 5: Opening 5 on West Side Straightaway Fence
? Fifth Opening from Finish nearest start
All Races - Follow regular Straightaway Crowd Control duties.
Straightaway Crowd Control 6: Opening 6 on East Side Straightaway Fence
? South most First Opening Across from Finish Building
All Races - Follow regular Straightaway Crowd Control
duties.
Straightaway Crowd Control 7: Opening 7 on East Side Straightaway Fence
? Second South most Opening across from Finish Building
All Races - Follow regular Straightaway Crowd Control
duties.
Straightaway Crowd Control 8: Opening 8 on East Side Straightaway Fence
? First Opening North of Dedication Stone
All Races - Follow regular Straightaway Crowd Control
duties.
Straightaway Crowd Control 9: Opening 9 on East Side Straightaway Fence
? First Opening North of Double Gates
All Races - Follow regular Straightaway Crowd Control
duties.
Straightaway Crowd Control 10: Opening 10 East Side Straightaway Fence
? 2nd Opening NE side of Double Gates
All Races - Follow regular Straightaway
Crowd Control duties.
Straightaway Crowd Control 11: Opening 11 E. Side Straightaway Fence
? 3rd Opening N. of Double Gates
All Races - Follow regular Straightaway Crowd Control
duties.
Straightaway Crowd Control 12: Opening 12 East Side Straightaway Fence
? 4th Opening South of Start
All Races - Follow regular Straightaway Crowd Control
duties.
Straightaway Crowd Control 13: Opening 13 East Side Straightaway Fence
? 2nd Opening South of Start
All Races - Follow regular Straightaway Crowd Control
duties.
Straightaway Crowd Control 14: Opening 14 E. Side Straightaway Fence
? 1st Opening S. of Start
All Races - Follow regular Straightaway
Crowd Control duties.